Hello, fellow Guardian. It's 2026, and I'm still finding Arc weapons in my vault that I swear I farmed during Season of the Haunted. Remember when Arc 3.0 was about to drop on August 23, 2022, and everyone lost their minds? I do. I spent three weeks grinding for Dragonfly rolls like my life depended on it. Was it worth it? Ask my 500+ vault slots. Anyway, if you're feeling nostalgic—or if Bungie has reissued some of these bad boys—here's my thoroughly unscientific, first-person guide to every non-sunset Arc weapon from that era. I'll even tell you which ones still make me cackle in 2026.

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Back in 2022, the advice was simple: gather the best rolls for every Arc weapon before Season 18. Nearly 100 non-sunset Arc weapons existed. Dragonfly was the hotness because it made precision kills explode with Arc damage in a 3-meter radius. In 2026, the meta has shifted, but Arc still goes brrr. So let's dust off the checklist.

Xur-Only Arc Weapons (Because Of Course)

First, the Xur exclusives. These are the ones you can't just farm from a playlist—you have to wait for everyone's favorite tentacle-faced arms dealer to show up on the weekend. In 2026, Xur still rotates his inventory, so check him every Friday. Here's what to look for:

Weapon Type God Roll Perks
Exile's Curse Fusion Rifle Pulse Monitor/Vorpal Weapon and Quick Draw/Kickstart
Exile's Curse Adept Fusion Rifle Pulse Monitor/Vorpal Weapon and Quick Draw/Kickstart
Finite Impactor Hand Cannon Heating Up/Multikill Clip
Shadow Price Auto Rifle Overflow/Dragonfly
Shadow Price Adept Auto Rifle Overflow/Dragonfly
Shining Sphere Rocket Launcher Auto-Loading Holster/Tracking Module
THE SWARM Machine Gun Surplus/Vorpal Weapon or Dragonfly
THE SWARM Adept Machine Gun Surplus/Vorpal Weapon or Dragonfly

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Legendary Arc Weapons: The Big Ol' List

Now, the main course. I've organized these by whatever chaos my brain could handle. Use this as a checklist, a wishlist, or a reason to ignore your family for a weekend. Remember, in 2026 some of these may have been reissued with different perk pools, so double-check the current API or Banshee's inventory. But the spirit of the god roll remains.

  • A Fine Memorial (Machine Gun): Clown Cartridge/One For All

  • A Sudden Death (Shotgun): Pulse Monitor/Frenzy

  • Adored (Sniper Rifle)

  • Apostate (Sniper Rifle): Surplus/Explosive Payload

  • Arc Logic (Auto Rifle): Overflow/Frenzy, Rampage, or Adrenaline Junkie

  • Arsenic Bite-4b (Bow): Dragonfly/Explosive Head

  • Bequest (Sword): Relentless Strikes/Surrounded

  • Blast Battue (Heavy Grenade Launcher): Clown Cartridge/Chain Reaction

  • Cantata-57 (Hand Cannon): Rapid Hit/Timed Payload and Eye of the Storm/Rangefinder

  • Come to Pass (Auto Rifle): Perpetual Motion/Wellspring, Triple Tap/Adaptive Munitions or Golden Tricorn, and Stats For All/One For All

  • Contingency Plan (Scout Rifle): Surplus/Thresh, Subsistence/Frenzy, and Outlaw/Kill Clip

  • Crisis Inverted (Hand Cannon): Demolitionist/Adaptive Munitions or Adrenaline Junkie and Stats For All/One For All

  • Darkest Before (Pulse Rifle): Overflow or Subsistence/Rampage

  • Dead Weight (Shotgun): Perpetual Motion/Adrenaline Junkie and Subsistence/Golden Tricorn

  • Eternal Blazon (Scout Rifle): Overflow/Kill Clip

  • First In, Last Out (Shotgun): Auto-Loading Holster/Vorpal Weapon and Pulse Monitor/Opening Shot

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  • Forbearance (Grenade Launcher): Ambitious Assassin/Golden Tricorn or Chain Reaction

  • Forbearance Adept (Grenade Launcher): Ambitious Assassin/Golden Tricorn or Chain Reaction

  • Forgiveness (Sidearm): Demolitionist/Adrenaline Junkie and Moving Target/Rapid Hit

  • Forgiveness Adept (Sidearm): Demolitionist/Adrenaline Junkie and Moving Target/Rapid Hit

  • Found Verdict (Shotgun): Rewind Rounds/Frenzy and Slideshot/Opening Shot

  • Found Verdict Timelost (Shotgun): Rewind Rounds/Frenzy and Slideshot/Opening Shot

  • Gallu RR3 (Sniper Rifle): Overflow/Dragonfly and No Distractions/Snapshot Sights

  • Half-Truths (Sword): Relentless Strikes, Tireless Blade, or Duelist's Trace/Eager Edge

  • Heretic (Rocket Launcher): Impulse Amplifier/Cluster Bomb

  • Hero of Ages (Sword): Tireless Blade, Relentless Strikes, or Demolitionist/Chain Reaction

  • Hollow Words (Fusion Rifle): Lead From Gold/Vorpal Weapon and Unrelenting/Vorpal Weapon

  • Honor's Edge (Sword): Tireless Blade/En Garde

  • Hoosegow (Rocket Launcher): Field Prep/Cluster Bomb and Tracking Module/Quickdraw

  • Horror's Least (Pulse Rifle): Perpetual Motion/Frenzy and Heating Up or Perpetual Motion/Kill Clip

  • Horror's Least Adept (Pulse Rifle): Perpetual Motion/Frenzy and Heating Up or Perpetual Motion/Kill Clip

  • IKELOS_SMG_v1.0.2 (SMG): Subsistence/Demolitionist and Dynamic Sway Reduction/Tap The Trigger

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  • Insidious (Pulse Rifle): Dragonfly/Rampage, Rapid Hit or Demolitionist/Adrenaline Junkie, Stats For All/One For All, Dragonfly or Demolitionist/Adaptive Munitions

  • Insidious Adept (Pulse Rifle): Dragonfly/Rampage, Rapid Hit or Demolitionist/Adrenaline Junkie, Stats For All/One For All, Dragonfly or Demolitionist/Adaptive Munitions

  • Interference VI (Heavy Grenade Launcher): Auto-Loading Holster/Demolitionist

  • Jian 7 Rifle (Pulse Rifle): Disruption Break/Dragonfly

  • Last Dance (Sidearm): Outlaw/Kill Clip or Dragonfly

  • Main Ingredient (Fusion Rifle): Auto-Loading/Kill Clip and Unrelenting/Tap The Trigger

  • Matador 64 (Shotgun): Perpetual Motion/Swashbuckler, Golden Tricorn, or Opening Shot

  • Nation of Beasts (Hand Cannon): Outlaw or Opening Shot/Explosive Payload, Kill Clip, and Rampage

  • Nature of the Beast (Hand Cannon): Subsistence/Dragonfly or Demolitionist and Snapshot/Rangefinder

  • Nezarec's Whisper (Glaive): Impulse Amplifier or Demolitionist/Adrenaline Junkie, Frenzy, Unstoppable Force

  • Night Terror (Sword): Tireless Blade or Relentless Strikes/Vorpal Weapon and Unrelenting

  • Occluded Finality (Sniper Rifle): Snapshot/Opening Shot

  • PLUG ONE.1 (Fusion Rifle): Under Pressure/Kickstart

  • PLUG ONE.1 Adept (Fusion Rifle): Under Pressure/Kickstart

  • Point of the Stag (Bow)

  • Posterity (Hand Cannon): Reconstruction/Redirection, Demolitionist, and Rampage, Fourth Time's The Charm/One For All, and Rapid Hit/Opening Shot

  • Prophet of Doom (Shotgun): Feeding Frenzy/Rampage

  • Salvager's Salvo (Grenade Launcher)

  • Seventh Seraph SAW (Machine Gun): Field Prep or Clown Cartridge/Firing Line

  • Seventh Seraph VY-7 (SMG): Fourth Time's The Charm or Ambitious Assassin/Dragonfly

  • Sleepless (Rocket Launcher): Surplus/Chain Reaction or Vorpal Weapon

  • Sorrow's Verse (Auto Rifle): Subsistence/Rampage, Frenzy, One For All, and Demolitionist and Dynamic Sway Reduction/Multikill Clip

  • Stochastic Variable (SMG): Surplus or Ambitious Assassin/Dragonfly, Multikill Clip, and Wellspring

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  • Stormchaser (Linear Fusion Rifle): Clown Cartridge or Auto-Loading Holster/Firing Line or Frenzy

  • Subzero Salvo (Rocket Launcher): Ambitious Assassin or Surplus/Cluster Bomb or Chain Reaction

  • Sweet Sorrow (Auto Rifle): Perpetual Motion/Demolitionist, Stats For All/One For All, and Killing Wind/Tap The Trigger

  • Tarantula (Linear Fusion Rifle): Firmly Planted/Box Breathing

  • Tarnation (Heavy Grenade Launcher): Clown Cartridge/Chain Reaction

  • Techeun Force (Fusion Rifle): Kill Clip/High Impact Reserves or Rampage

  • Temptation's Hook (Sword): Relentless Strikes/Vorpal Weapon or Whirlwind Blade

  • The Hothead (Rocket Launcher): Tracking Module, Field Prep, or Auto-Loading Holster/Vorpal Weapon, Explosive Light, or Lasting Impression

  • The Hothead Adept (Rocket Launcher): Tracking Module, Field Prep, or Auto-Loading Holster/Vorpal Weapon, Explosive Light, or Lasting Impression

  • The Keening (Sidearm): Rapid Hit/Multikill Clip, Subsistence/One For All, and Killing Wind/Snapshot Sights

  • The Number (Auto Rifle): Surplus/Multikill Clip, Wellspring, and One For All

  • The Third Axiom (Pulse Rifle): Subsistence/Rampage or Dragonfly

  • The Vision (Sidearm): Ambitious Assassin/Kill Clip or One For All

  • The Wizened Rebuke (Fusion Rifle): Subsistence/Successful Warm-Up, Well-Rounded/Successful Warm-Up, and Well-Rounded/Vorpal Weapon

  • Waking Vigil (Hand Cannon): Rangefinder, Killing Wind, or Rapid Hit/Kill Clip and Outlaw/Dragonfly

  • Wolftone Draw (Bow): Archer's Tempo/Adagio and Impulse Amplifier/Dragonfly or Frenzy

Exotic Arc Weapons: The Zap Zap Club

Finally, the exotics. Some of these are still absolute monsters in 2026, and some are just taking up vault space next to my 47 copies of Edge Transit. Here's the full Arc exotic roster from that era:

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  • Anarchy (Heavy Grenade Launcher)

  • Cloudstrike (Sniper Rifle)

  • Coldheart (Trace Rifle)

  • D.A.R.C.I. (Heavy Sniper Rifle)

  • Divinity (Trace Rifle)

  • Edge of Concurrence (Glaive)

  • Grand Overture (Heavy Machine Gun)

  • Legend of Acrius (Heavy Shotgun)

  • Riskrunner (SMG)

  • Symmetry (Scout Rifle)

  • The Prospector (Heavy Grenade Launcher)

  • The Queenbreaker (Linear Fusion Rifle)

  • The Wardcliff Coil (Rocket Launcher)

  • Thunderlord (Machine Gun)

  • Trespasser (Sidearm)

  • Trinity Ghoul (Bow)

  • Worldline Zero (Sword)

So there you have it: my 2022 Arc weapon checklist, lovingly preserved for 2026. Should you farm all of them? Probably not. But if you're a Guardian who loves zapping aliens with lightning, this list is a great starting point. Just remember: the real god roll is the friends we made along the way—and the vault space we sacrificed. What's your favorite Arc weapon from this list? Let me know, and I'll be over here trying to remember why I have three Adept Hotheads.